Also note fbx export scaling options in blender to avoid scaling to x100 when importing. This is why the fbx exporter has the forward and up options: it takes care of the swaps for you, all you need to do is tell the fbx exporter the correct settings (and maybe ensure your model has the correct orientation (with rotation applied) in blender). The mesh is moving, but it's completely broken. 1 jamespaterson Joined: Posts: 386 Try blender fbx export, search on this forum for a free blender plug in script to assist with 90 degree rotation when exporting from blender to unity. The animation by itself works fine, but if i import it to blender (to make my changes to it) and then export it to fbx again, the mesh gets messed up, even when i don't change anything in the animation, and just import the fbx to blender and export it again, the same thing happens, like this: ![]() ![]() ![]() I'm having a problem when exporting an animation from blender and import it to Unigine.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |